Creating an explosion with a PArray system in 3ds MAX
Posted by: anuradha, in Uncategorized
In 3ds MAX Particle systems are a type of objects which can be used to simulate particle effects such as rain, water, smoke, birds or even crowds. You can use particle system with dynamic space warps to simulate wind, gravity, friction or bounce.
Creating an explosion with a PArray system
- Create a teapot or any other object that you want to explode.
- Create a PArray object under geometry>Particle systems. The PArray doesn’t have o be at the same poison of the teapot.
- Select the PArray and go to the modify panel. PArray is an object based emitter which means the particle will be emitted from the objects you choose. In the basic parameters rollout, under the object based emitter section click pick object and click the teapot in the viewport.
4. If you now play the animation you will see particles emitting from the teapot. Set the viewport display to mesh.
5. In the particle generation rollout, under particle timing section, set emit stop to 100 and life to 100.
6. In the particle type rollout, set particle type to object fragments. Now if you play the animation you should get something like this. The PArray is emitting the fragments of the teapot.
7.Scroll down to object fragments control. Turn on number of chunks and set the minimum to 8.
8.On the rotation and collision rollout set the spin time to 1 and variation to 10. Play back the animation. Now we need to set key frames to animate the explosion.
9.Back in particle generation set the speed to 5. Apply a new material to the teapot and apply same material to the particle system.
10.Now for the animation. Our explosion will start at frame 20. So turn on autokey. Go to frame 20. Right click on the teapot in the viewport and select properties.
11.In the window that appears, locate the rendering control section and set the visibility to 0. Click ok.
12.Two new key frames have been added to the track bar. Select the first key frame ad drag it to the 19 the frame. Turn off auto key.
13.Select the PArray and set the emit start to 20.
Add an omini light to the center. And another to the side.
14.To add the motion blur effect, select the PArray, right click, properties. Set the motion blur to image. You can increase the multiplier to blur more.
15.Add a sphere gizmo to the center.
16.Select the gizmo and on the modify panel click add, double click fire effect. Select the fire effect and click setup.
17.Set the flame size to 10. Turn on explosion.
18.Click setup explosion, set the start to 20.








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April 30th, 2009 at 11:27 am
hi anu … nice tutorial .. thanks .. i need a doubt … is there anyway that i can pause the explosion ?? and continue after sometime ?
May 7th, 2009 at 9:03 am
hai anu…how r u?? very nice tutorial…can i have your email adress?? i need more tutorials on maya animation and dynamics..
June 16th, 2009 at 8:30 am
@nidheesh
hmm.. maybe you can try animating the speed attribute.
@karthik
visit my main site for more info. Im lil busy these days. Im thinking of making a tutorials only site soon. But who knows if i have time
June 26th, 2009 at 4:29 am
hi,
anu where to find animation tutorials